
Recorded illustrative sequences. Feature frequency here does not represent live play.
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How The Hourstone Valley works
A stone clock hand completes the recorded rotation before the affected row reaches its saved alignment.
Six reels and four rows give up to 4,096 matching ways. Three or more matching ordinary symbols from the leftmost reel pay across adjacent reels. A Wild substitutes for each ordinary symbol, and all-Wild paths can count for each symbol family. Awards for the matching ways are added together. A multiplied Wild contributes its multiplier to the ways containing it.
The selected play level is the total round cost. A signature feature transforms the recorded field before its matching awards are evaluated. The round panel highlights only awarded cells and displays the exact awarded Play Credits. Awards are integer credits, rounded in one-tenth-of-level steps and limited to 150 times the play level for the full round.
Coin symbols together with collectors add their collection to the base award. Six or more coins start Hold & Spin: locked coin values stay in place, new coins reset the counter to three, and the feature ends after three empty re-spins, a full field or 30 re-spins. Resource symbols advance six persistent Wild forms. Single, multiplied, expanding-column, two-round sticky, moving-column and 2×2 forms behave differently. Progress and retained symbols are saved separately for each game and play level.
After a held bonus, Collect adds it to your credits. Optional Double asks you to guess turquoise or orchid: a randomly chosen colour occupies 13 of 24 revealed positions, giving each colour an equal chance. A correct guess doubles the held bonus; an incorrect guess loses that held bonus. Base awards already credited remain yours. Four successful attempts or the round limit automatically collect. Double is optional.
Quick changes presentation speed only. Auto plays at most 25 rounds at your selected level and stops on a hidden page, reminder, error, active break or bonus choice. Replay and previews use no credits. Finish animation skips presentation while preserving the recorded outcome. Sound is optional. Fictional Play Credits have no monetary value, cannot be purchased or redeemed and offer no prizes of value.
Set a reminder or take a break
